When Microsoft and Sony announced the move to x86-64 based gaming consoles some (pronounce that many) in the gaming community were more than a little annoyed that they would not be able to play their older games. Both companies hoped that the move would drive gaming innovation and also get people to buy new games as well as leave the option for developers to create new versions of older games with improved graphics. We saw both of these start to happen during the first few months of the Xbox One and PS4’s life. Now that things are settling down we are finally getting to a time when companies are going to circle back around to those older games.
During pre-show events at E3 Bethesda decided to release information about a few games including Dishonored 2, Fallout 4 and DOOM. All three of these games have been staples in the gaming community for a number of years and all three (if done right) can expect to continue their respective names well into the future.
At Computex 2015 Intel has announced a few nice additions to the Broadwell line up which bring Iris Pro graphics to the table. The new CPUs are touted as the first LGA CPUs to have Iris Pro in them which might not seem like a big deal, but if leveraged right could have a significant impact on the market. Intel is also pushing out mobile Core i5 CPUs with Iris Pro 6200 with this launch making their more advanced graphics available to a broader range of products.
Read more: Intel Launches new Broadwell CPUs with Iris Pro...
There is nothing worse than thinking you are protecting your internet travels when in reality you are participating in a giant botnet. That appears to be the case that is happening with VPN provider Hola. According to security researchers the use of the service still leaves you at risk of being tracked regardless of what you do and leaves you at even greater risk than just tracking.
The idea of the “cloud” is nothing new and has, in fact, been around for a number of years in one form or another. The concept goes back to the use of small “dumb” terminals that were nothing more than display devices for com putting done in a central location. After it became possible to put more power into the systems we used the cloud faded into the back ground. With the production of mobile devices that did not typically have the same power and capacity as a desktop the cloud returned. It had a major resurgence when the smartphone and tablet leaped onto the scene and now it seems that everything is trying to become cloud based; including gaming.
Read more: Jen-Hsun Huang says internet speeds slowing down...
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