From The Blog
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ConnectWise Slash and Grab Flaw Once Again Shows the Value of Input Validation We talk to Huntress About its Impact
Written by Sean KalinichAlthough the news of the infamous ConnectWise flaw which allowed for the creation of admin accounts is a bit cold, it still is one that…Written on Tuesday, 19 March 2024 12:44 in Security Talk Read 707 times Read more...
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Social Manipulation as a Service – When the Bots on Twitter get their Check marks
Written by Sean KalinichWhen I started DecryptedTech it was to counter all the crap marketing I saw from component makers. I wanted to prove people with a clean…Written on Monday, 04 March 2024 16:17 in Editorials Read 1587 times Read more...
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To Release or not to Release a PoC or OST That is the Question
Written by Sean KalinichThere is (and always has been) a debate about the ethics and impact of the release of Proof-of-Concept Exploit for an identified vulnerability and Open-Source…Written on Monday, 26 February 2024 13:05 in Security Talk Read 1118 times Read more...
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There was an Important Lesson Learned in the LockBit Takedown and it was Not About Threat Groups
Written by Sean KalinichIn what could be called a fantastic move, global law enforcement agencies attacked and took down LockBit’s infrastructure. The day of the event was filled…Written on Thursday, 22 February 2024 12:20 in Security Talk Read 1089 times Read more...
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NetSPI’s Offensive Security Offering Leverages Subject Matter Experts to Enhance Pen Testing
Written by Sean KalinichBlack Hat 2023 Las Vegas. The term offensive security has always been an interesting one for me. On the surface is brings to mind reaching…Written on Tuesday, 12 September 2023 17:05 in Security Talk Read 2138 times Read more...
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Black Kite Looks to Offer a Better View of Risk in a Rapidly Changing Threat Landscape
Written by Sean KalinichBlack Hat 2023 – Las Vegas. Risk is an interesting subject and has many different meanings to many different people. For the most part Risk…Written on Tuesday, 12 September 2023 14:56 in Security Talk Read 1861 times Read more...
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Microsoft Finally Reveals how they Believe a Consumer Signing Key was Stollen
Written by Sean KalinichIn May of 2023 a few sensitive accounts reported to Microsoft that their environments appeared to be compromised. Due to the nature of these accounts,…Written on Thursday, 07 September 2023 14:40 in Security Talk Read 2134 times Read more...
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Mandiant Releases a Detailed Look at the Campaign Targeting Barracuda Email Security Gateways, I Take a Look at What this all Might Mean
Written by Sean KalinichThe recent attack that leveraged a 0-Day vulnerability to compromise a number of Barracuda Email Security Gateway appliances (physical and virtual, but not cloud) was…Written on Wednesday, 30 August 2023 16:09 in Security Talk Read 2103 times Read more...
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Threat Groups Return to Targeting Developers in Recent Software Supply Chain Attacks
Written by Sean KalinichThere is a topic of conversation that really needs to be talked about in the open. It is the danger of developer systems (personal and…Written on Wednesday, 30 August 2023 13:29 in Security Talk Read 1896 times Read more...
Recent Comments
- Sean, this is a fantastic review of a beautiful game. I do agree with you… Written by Jacob 2023-05-19 14:17:50 Jedi Survivor – The Quick, Dirty, and Limited Spoilers Review
- Great post. Very interesting read but is the reality we are currently facing. Written by JP 2023-05-03 02:33:53 The Dangers of AI; I Think I Have Seen this Movie Before
- I was wondering if you have tested the microphone audio frequency for the Asus HS-1000W? Written by Maciej 2020-12-18 14:09:33 Asus HS-1000W wireless headset impresses us in the lab
- Thanks for review. I appreciate hearing from a real pro as opposed to the blogger… Written by Keith 2019-06-18 04:22:36 The Red Hydrogen One, Possibly One of the Most “misunderstood” Phones Out
- Have yet to see the real impact but in the consumer segment, ryzen series are… Written by sushant 2018-12-23 10:12:12 AMD’s 11-year journey to relevance gets an epic finish.
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Displaying items by tag: Cloud
AMD Launches the Opteron X Series x86 SoC To Compete Head to Head With Intel's Atom
AMD kicked an interesting product out the door today in the form of their Operton X-Series APU SoC. You might remember that the possibility of this APU was leaked a while ago by an inadvertent inclusion on a slide showing the Operton X logo. Everyone knew this was going to fold over into an x86 APU based SoC and the launch was just a matter of time. Now the lid is off and we can talk about the Opteron X (Kyoto) and where AMD sees this new product in their server business and in the market as a whole.
Adobe Wants to Lock You into the Cloud to Maintain a Revenue Stream
Adobe is jumping on the revenue stream bandwagon and has announced that they will no longer release boxed versions of their creative suite products. Instead they are pulling everything back into their Creative Cloud and forcing users into a subscription service. In other words they are joining Microsoft and a few others in the attempt to make your software turn into a recurring charge instead of a one-time purchase. This new business model seems to be catching on with many larger software developers and we do expect it extend down into game developers in the next few years.
Gmail forces switch to a new message editor
Google wants to force all new users upgrade to the new (well, now is not so new) message editor in Gmail. For those who have not (willingly) switched to the new editor, in the next few days they will be moved to a new editor force, if they have not already. During that transfer Gmail will walk them through a short course where they explain where they can found all the things they use.
What is happening with OnLive?
Cloud gaming platform, OnLive, was a very promising project, but never fulfilled its potential. The idea behind the project was to run all types of games on computers hosted in OnLive data centers and stream the video back to the end user. That way a customer can have a low-end PC and still play high-end games. The only thing required for it is to be able to play video and a decent internet connection (5 Mbit/s or faster). All games were available in 720p format, provided by over 50 publishers (Sega, Ubisoft, Epic Games, Atari, THQ, Eidos Interactive, Take-Two Interactive etc.).