Game Play -
We have some good news and bad, on the one hand we do like the first person, fast action style of the game. The combat is pretty good and most of the weapon depictions are accurate. Some of the tactics are a little off and moving through the game there are things that are not just not right. However, outside the obvious discrepancies (probably on purpose) there is another issue. This is the sheer amount of cut scenes and what they do to the game flow. You are forced to sit through a startling number of them. Yes, they are intended to be there to help the story line along, but they get in the way of the game. There are also an annoying number of times where you are “locked” in place or slowed down so that you do not miss “important” data. Again this slows down the game considerably.
Medal of Honor Warfighter also has some technical glitches. There were a few points in the game where we jumped in space because we were too close to a wall, or where we could see ourselves, but the background images were wrong for a few seconds. These most often occurred during the driving parts of the game, but we still saw anomalies in other areas. We hope that EA fixes this quickly as this is a game that could be much better if some of this was fixed.
In the game you get to use a variety of weapons and a couple of vehicles to accomplish your goals. EA and Danger Close did spend some time on door breaches. Now instead of a single option (a boot to the door) you get to choose different styles of breach; at least you do if you can get enough head shots going through the door.
You can check out some of the game play in our video below.
Performance -
As we mentioned the game does have some fairly high requirements to run with everything on. When we maxed out the settings (everything on Ultra) on our GTX 570 we could not get more than 30 FPS and while this was plenty for smooth gaming there were times when we could see things slow down. We had to back things off to High we were able to run between 65-70FPS so there is something in that Ultra setting that really kicks your GPU in the crotch. Audio performance was very good with the right amount of echo and reverberation in certain scenes.
Final Thoughts -
Overall I liked the game, but there were many things that I wish EA and Danger Close would have done differently. The single player game is far too short and while the story line did pull you in a little it felt too much like the last game for my tastes. You cannot simply repeat the same formula and hope that no one notices. Even the changes in setting did not cover the fact that you were still entering a room, killing everyone and then either chasing someone down or running for your life. Having said this, we have to say that we did play through the entire single player game and might play it again if there was not anything else to play.
Was it worth it?
We cannot say that it is completely worth the money that you will spend especially if you get the physical copy of the game. If you grab the standard version of the digital copy then, well you will almost get your money’s worth. Realistically the game is too repetitive and short to be priced at $40 even with the multiplayer side of thing.
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