Asus Z97-A Review Part II - Performance - Performance Part III

While a nice layout, cool colors and a good feature set listed on the box might be nice performance is what most people are looking for in a motherboard. A good feature set does not matter so much if the board is not able to perform to the level you want it to. For the most part Asus has done a good job in balancing out their features and performance. This balance has extended even down to their entry level boards as they trickle down what they learn from their Republic of Gamer’s Boards. So where does the Z97-A fit into all of this? Let’s find out.

Section III - Performance Tests, Real-World
Here we have two tests that are designed to put the performance of the motherboard and its subsystems to the test. Both require good CPU, Memory, HDD and even to a lesser extent audio and network performance. The two tests we chose were Lightwave 3D 9.6 and CyberLink’s Media Espresso. We will be adding at least one more real-world test to this battery in the near future, but for now these two cover quite a bit.

LightWave 3D 11 x64 -
Lightwave is another industry standard application for 3D animation and rendering. It has a large tool base and the rendering engine is highly threaded (when using the right render model). This application is also capable of expanding to 4k resolutions as well as ray tracing for rending the light sources. For our testing we use frame 308 of the Flocking-Alien Army scene found in the LW 11 Content folder.  This uses perspective cameras which is better suited to a multi-CPU/Core environment. This camera style also uses ray tracing and a much improved anti-aliasing method. Settings are shown below in the attached screen shot.  Of course these are single frame renders and they are not a complete picture; for that you have to take into account the number of frames an average project would have. In a typical 30 second commercial you will have around 840 to 960 frames (at 28 – 32 FPS) this means that you have to multiply the time of a single frame by that number just to get a vague idea of how long that 30 seconds would take. This is because each frame will have a different render time based on complexity.

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The Z97-A dropped back a bit during our Lightwave testing. We suspect this is due to the slight slower drive speeds that we saw earlier. When pushing a render if your drive cannot keep up with the rest of the system it can (and usually does) have an impact. The delta here is significant when you look at the estimated project times where you add on almost 15 minutes to the render times.
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CyberLink Media Espresso 6.5 -
After having various issues with AutoGK and Intel CPUs with more than four cores we have changed our Media Encoding test to use Media Espresso from CyberLink. Although this new utility does not have the same ability to transfer directly from DVD it is still a good test to transfer different media types into a usable format for your iPad, iPod, or other media player. Our test involves using multiple (Six) 20 minute media files and transcoding them for an iPad.  This gives us a very good indication of how well a motherboard can handle this type of work load.

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For media encoding the Z97-A does outperform its little brother, but once again we find it behind older boards from the Z87 and even Z77 lines. This is certainly not what we would expect from this chipset, but we are not sure yet if this is an Asus based issue or if it is chipset wide. As we look at other manufacturers we will be able to get a better feel for this.
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