Section II - Performance Tests,
Synthetic -
In this section of testing we cover the synthetics. These are tests that run a scripted sequence of internal APIs or that use another installed application to perform a series of scripted events. They are great in that they can provide reproducible results across various platforms. On the down side, synthetic tests can be fooled with driver tweaks and optimizations. In some cases it is necessary to rename the .exe file to something generic to discover if this is the case. In any event when this is needed (when a test shows a drastic difference in performance over the renamed exe) we will note this and show both results for comparison.
PCMark7 -
PCMark7 is the latest general performance test from FutureMark. As each generation of this benchmark has evolved and developed we have watched them add more and more realistic tests to this suite. With this generation we find more media tests, (audio and video transcoding) moving of large files, multiple web page rendering, and much more (the even added DX10 gaming). We use the Overall Performance and Common Usage suites in our testing.
The PCMark7 scores for the Z68X are good. They show that the Gigabyte Z68X is able to perform under different performance loads. Although PCMark7 is a synthetic it is still a good indicator of how the system will perform.
3DMark 11 -
3DMark 11 is the other Futuremark test that we run on our motherboards. This test simulates the typical tasks that a GPU (and system) would have to perform to provide you with a good gaming experience. It is based on the DX9, DX10 and DX11 engines but can only be installed on Windows Vista or later. The suite of tests covers DX9, DX10, and of course DX11 rendering; it also covers AI computations and physics. That’s right I said Physics the latest version of 3DMark uses a Havok physics engine. This removes the advantage that nVidia had with 3DMark Vantage.
In an interesting turn of events, the Gigabyte Z68X drops a little bit when we run 3DMark11. It is not a big drop, but it was unexpected considering the performance we saw with PCMark7.
As the Intel GMA graphics processor does not support DX11 we wanted to run 3DMark Vantage to get you an idea of its base performance.HyperPi 0.99b -
HyperPi is a front end application that allows you to easily run multiple instances of the SuperPi application. SuperPi, for those that are not familiar with it, is an application that measures the time it takes to calculate the number Pi out to as many as 32 million places. This calculation is then checked and run multiple times (up to 24 for a 32M run). This test stresses the CPU, Memory and HDD as data is handed off between the three. If there is a weak link, HyperPi will show it. For our testing we run the 32M test on as many cores (and threads) as the CPU has available. The slowest CPU time is then recorded.
The HyperPi times for the Gigabyte Z68X-UD3H are very good. Although not the fastest time we have seen they are very close to the top. Considering the market placement of this chipset and board that is very impressive.
Cinebench R11.5 -
Cinebench R11.5 is the 11th release of Maxon’s rendering test. This test is based off of the Cinema 4D engine, which is one of the industry standard tools for digital animation. It is a powerful product with many different modules that can be “plugged” into it to increase its effectiveness. With Cinebench you get to see how your computer would do using this application. There are two tests; one tests the CPU’s ability to render an image across multiple cores or threads. The other tests your systems ability to handle OpenGL based rendering.
The Gigabyte Z68X-UD3H drops a little in our Cinebench testing. Although the numbers to do not look too far off, they are important when you consider that even small differences in times can be huge over large projects.