If it only takes a couple of people to ruin a good thing then what happens when it is lot more than a couple? Well in the end things get shut down, just ask Oculus. After launching their development kit for the Oculus VR in China they had to pull it quickly when they discovered that people were not buying it for themselves, but to put it up for resale. This is not the coolest thing to do and could have a big impact on if Oculus releases a kit to other parts of the world.
Read more: Oculus Stops Selling Developer Kit in China Due...
Eight days… that is all you have to wait if you want to get Kinect for your Windows PC. At least that is the word out of Redmond today. Despite the fact that many gamers do not see the need for, or even want the Kinect Microsoft is pushing their plans to launch this motion sensing device for the PC anyway. The reasons behind this are probably simple, they were too far ahead to back out..
Read more: Microsoft Releasing Kinect for Windows on July...
As you have probably read over the last couple of month, ok really years, ISPs (internet service providers) have really been pushing to offset the cost of maintaining and even upgrading their networks. To be perfectly honest we can see some of their point. I mean maintaining a network that has hundreds of thousands of connections cannot be easy or inexpensive. There is a lot of money and manpower needed to make any significant changes when it comes to many of the ISP level networks out there.
If there was ever an indication that virtual reality might make it in the mainstream market it is when the web browsers start to support it. So far we have heard rumblings that Microsoft, Google and even Mozilla will be throwing their lot in with the VR gang. One of the big reasons for this is that Facebook has already pushed into that territory with their purchase of Oculus VR. After buying the virtual reality headset maker there have been multiple rumors of Facebook making a VR social world as an extension of their existing social network.
The term “free to play” has often been parodied as “free to pay” by gamers that feel this new system of timers and locks is something that is just not a good business model. Fortunately it is not a model that has managed to spread through the entire market, but is one that is certainly entrenched in the mobile one. A recent ruling in the UK over EA’s advertisement of the Dungeon Keeper game for iOS and Android might be the start of a new look at this often misleading label.
Read more: UK Ad Standards Authority Says EA Must Be Clear...
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