The X58A-OC from Gigabyte hits our Lab for some OC time - Performance Part III

 

 

01Overclocking is a big deal these days. I can remember when it was just a bunch of crazed guys with too much money and free time on their hands. We used to do things like solder new resistors onto CPUs (the Slot A Athlons), swap out caps and resistors on motherboards to get more voltage through the boards and to the CPU.  I vividly remember building water cooling kits with pool pumps and tubing bought from Home Depot. Once I even pulled a radiator from a Coke vending machine (old and broken) for a rig I was building. Well thankfully those days are over (but it would still be fun to do some of this). Motherboard makers are now designing and building motherboards with top of the line components voltage regulation systems and tracing that is laid out for business. Many have world class overclockers that work for them to get the most performance out of each and every motherboard. Every now and then they get to build something special from the ground up. We are taking a look at one of these boards that has been built for speed. The one we have in-house was designed by HiCookie; the resident overclocker at Gigabyte. This is the X58A-OC (the OC is for Overclocking as if you could not guess).

Section III - Performance Tests, Real-World
Here we have two tests that are designed to put the performance of the motherboard and its subsystems to the test. Both require good CPU, Memory, HDD and even to a lesser extent audio and network performance. The two tests we chose were Lightwave 3D 9.6 and AutoGK 2.55. We will be adding at least one more real-world test to this battery in the near future, but for now these two cover quite a bit.

Lightwave 3D 9.6 x64 -
Lightwave is another industry standard application for 3D animation and rendering. It has a large tool base and the rendering engine is highly threaded (when using the right render model). This application is also capable of expanding to 4k resolutions as well as ray tracing for rending the light sources. For our testing we use frame 470 of the Pinball scene found in the LW 9 Content folder.  This uses the newer perspective camera that is better suited to a multi-CPU/Core environment. This camera style also uses ray tracing and a much improved anti-aliasing method. Settings are shown below in the attached screen shot.  Of course these are single frame renders and they are not a complete picture; for that you have to take into account the number of frames an average project would have. In a typical 30 second commercial you will have around 840 to 960 frames (at 28 – 32 FPS) this means that you have to multiply the time of a single frame by that number just to get a vague idea of how long that 30 seconds would take. This is because each frame will have a different render time based on complexity.

lw
Our single frame renders for the X58A-OC are in the middle with a delta from the X58A-OC to the leader being only four seconds. The overclocked scores are very different with the X58A-OC taking the lead by three seconds.

lw-oclwproj
The estimated project times show how much those seconds matter. Here you can see that even a difference of one second turns into 16 minutes and a four second gap ends up being over an hour.

lwproj-oc

AutoGK 2.55 Transcoding -
AutoGK is a transcoding software that is really multiple parts combined to make an easy to use whole. It combines, items like FDD Show, Xvid encoder, Virtual Dub and others for use in converting one media format to another (usually Xvid AVI). It will not transcode copy protected DVDs or Bluray discs yet (you still need a decrypter for that). But it does an excellent job on everything else.  For our testing we use a 2 hour movie that has been placed onto a standard definition DVD for playback; we then transcode this DVD to a 100% quality AVI with the original audio intact.  This puts a strain on the CPU, Memory, HDD and the attached DVD ROM drive.

agk
Our AutoGK times look pretty good for the X58A-OC They are not the fastest we have seen but they are quite good considering the test system was running in Legacy IDE mode.

agk-oc

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