Gigabyte's X58-USB3 stops by during the Computex Chaos - Performance - Real World

 

 

01With all the news about the Z68 and P6x chipsets these days is seems that many people feel the X58 is done. Well that is not the case; many manufacturers still see this as a viable top end platform for Intel and are making some great boards for this market space. The nice thing about this is that they are not just making the high-performance/dollar products but are still working on quality boards for every price level. One of these is the Gigabyte X58-USB3. It is a mid-range board that leaves out SATA 3.0 but still keeps many of the other features you would expect from an X58 board (SLI, Crossfire, etc). Gigabyte has made sure they add in USB 3.0 for you while keeping everything around $180. Let’s take a look and see if it is worth that price.

Section III - Performance Tests, Real-World
Here we have two tests that are designed to put the performance of the motherboard and its subsystems to the test. Both require good CPU, Memory, HDD and even to a lesser extent audio and network performance. The two tests we chose were Lightwave 3D 9.6 and AutoGK 2.55. We will be adding at least one more real-world test to this battery in the near future, but for now these two cover quite a bit.

Lightwave 3D 9.6 x64 -
Lightwave is another industry standard application for 3D animation and rendering. It has a large tool base and the rendering engine is highly threaded (when using the right render model). This application is also capable of expanding to 4k resolutions as well as ray tracing for rending the light sources. For our testing we use frame 470 of the Pinball scene found in the LW 9 Content folder.  This uses the newer perspective camera that is better suited to a multi-CPU/Core environment. This camera style also uses ray tracing and a much improved anti-aliasing method. Settings are shown below in the attached screen shot.  Of course these are single frame renders and they are not a complete picture; for that you have to take into account the number of frames an average project would have. In a typical 30 second commercial you will have around 840 to 960 frames (at 28 – 32 FPS) this means that you have to multiply the time of a single frame by that number just to get a vague idea of how long that 30 seconds would take. This is because each frame will have a different render time based on complexity.

lwsf
The single frame times are all around the same level you are going to get one frame for every 8.5 minutes on average across all of these boards. The X58-USB3 gets an actual score of 8 minutes and 26 seconds.  
lwsf-oc
lw30
For our estimated project time we see that to render a full 30 seconds (at 32 FPS) it would take you almost 135 hours.  This is over five and a half days of rendering for this 30 second clip.  Of course this is just a base estimate as each frame rendered will take different amounts of time as lighting, shadows and other objects in the frame move.
lw30-OC
AutoGK 2.55 Transcoding -
AutoGK is a transcoding software that is really multiple parts combined to make an easy to use whole. It combines, items like FDD Show, Xvid encoder, Virtual Dub and others for use in converting one media format to another (usually Xvid AVI). It will not transcode copy protected DVDs or Bluray discs yet (you still need a decrypter for that). But it does an excellent job on everything else.  For our testing we use a 2 hour movie that has been placed onto a standard definition DVD for playback; we then transcode this DVD to a 100% quality AVI with the original audio intact.  This puts a strain on the CPU, Memory, HDD and the attached DVD ROM drive.

agk
Again the X58-USB3 is right smack dab in the middle in terms of performance. We find that it does well, but it is just not going to break any records.

agk-oc

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